Improved performance in camera angles smoothness on low camera rotation for non-linear camera interpolation methodĪdded camera position smoother on low camera movement for non-linear camera interpolation methodsĪdded a possibility to draw scoreboard for every POVĪdded a possibility to always show scoreboard when hitting TAB (+scores)Īdded a possibility to show player names above player models (credits: eternaljk) (cg_drawPlayerNames*)įixed never resetting underwater effect when going back to main menu Holding mouse2 in chase view now lets roll the viewĪdded an option to rotate camera, chase or effect view in 6DoF instead of Euler angles (mov_view6DoFRotation) fixed in-game mouse cursor movement precisionįixed a rare possible crash when writing audio to avi/pipeįixed a rare crash when a demo contains 2 or more gamestates and the first one (or any other) has less than 8 snapshotsįixed detecting next demo number within one mme demo with internal errorsĪdded new base_enhanced team data with force points Increased the max trace distance for effectsĮnhanced "find" command with attacker and target optionsįixed a rare crash when the demo tried to be played back before full cgame initialization added notifications system (mov_notify, cl_notify)Īdded a possibility to open menu with Escape key when playing a demo instead of closing the demo (mme_demoEscapeQuit) added automatic console scale for high DPI displays (con_scale)įixed incorrect time navigation in HUD on clicking progress when demo length is very long prevent shutting down the game with SIGPIPEįixed undefined behavior when stripping extensions by using the same src and dst Increased the maximum for mme_workMegs to 2048 (2 GiB) fixed inability to use pipeline with relative paths: use absolute ones now (%a) added a script to start jaMME with mme mod added drag and drop support for demosĪdded japro speedometer (cg_speedometer*, speedometer)Īdded japro movement keys (cg_movementkeys*)Īdded japro strafe helper (cg_strafeHelper*, strafeHelper) STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™įixed having a previous frame in the current DOF frameĪdded a possibility to use a mask to make custom DOF "bokeh" (mme_dofMask)Īdded a possibility to hide following message (mov_drawFollow) ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. Installation: extract the archive to "GameData" folder. supporting mods: base (basejka, base_enhanced), ja+ (ja++, UAGalaxy), lugormod, makermodĬontributors: ent, Scooper, redsaurus, teh, loda, Alpha/Avygeil replacing skybox with one solid colour (chroma key) realistic first person view with visible body (trueview) overriding players information: name, saber colours, hilts, team, model playing music on background to synchronize it with editing different output types: jpg, tga, png, avi Jedi Academy Movie Maker's Edition (jaMME) is an engine modification of
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